Don't Play DFS...at least not with more than a couple of bucks. I've continued to play and I've discovered two reasons why I should stop (I've taken all my money out but $20).

1. The amount payed to the house is way to high at 20%
and new for 2016
2. It is nearly impossible to find actual players on the sites anymore. You are nearly always facing a computer.

Between the Legal Issue and the Playability issue, there is no room for the casual player. It's no longer a sucker bet, it's simply throwing your money away.

5.31.2015

Daily Fantasy NASCAR (With Crashes and Cashes)

I had enough confidence in the strategy I discussed about NASCAR last time, that I decided that I would go ahead and put a little money where my mouth is.  I entered a $3 20 player 50/50 and a $1 tournament where the top prize was $800.

I want to reiterate that I know absolutely nothing about NASCAR, I just looked at the numbers provided my Draft Kings and tried to find best value at 3 slots, best driver at 1, and best average my remaining money could afford to fill out the five.  And here's my lineup"


This group was good enough to cash in both matches.  I was even rated within the top 50 until Kyle Busch was taken out with less than 25 laps to go, dropping from +60 ish to -7.25 in about 5 minutes.  You think a blowup pitcher hurts, this swing was 10x as crazy. And if your car gets wrecked Draft Kings has a patronizing little upside down car graphic which I'm sure will antagonize others besides me. Considering my luck with Pitchers, I should've known I'd figure out a way to get a driver into the negatives.  This hurt worse than David Peralta, who was in 6 of my 12 baseball lineups getting injured on his first AB.

Anyway, turning $4 bucks in $7.90 out is nothing to sneeze at.  If Busch had finished the race the number would have been north of $20.  The score was good enough for 223rd place outo of 2300.

I don't like Auto Racing, but there's an extra appeal to Daily Fantasy NASCAR that's becoming more evident.  It's only been around two weeks: in baseball, basketball, and football, some of these players have years on you.  In this "sport," and in this moment, everybody is on a pretty much the same footing.  The parameters of the game fall into a good category of Daily Fantasy Sports with High Scoring and solid Race to Race predictability (outside of crashes).  I will probably never watch the sport, but I will play this again next week.

Draft Kings vs FanDuel Part II

I opened my Fan Duel Account yesterday, with two small games (1 H2H, 1 Tournament), and lost both.  I got caught in the All Day slate locking rosters early trap and fielded two hitters who didn't play, Ben Zobrist and Josh Harrison.  I lost by 9.25 points, so I probably would have taken the hit either way.  But more differences between the two sites became apparent:

  • Draft Kings has a beginner section, Fan Duel does not.
When you start on Draft Kings, they create a special section for players of 50 or less contests in a given sport.  This allows you a little time when you're just starting to play others who are just starting, increasing your likelihood of having a positive experience starting out.  If you play an inferior roster because you're not quite sure what to do, there's a greater possibility your opponent is making similar mistakes within the beginner's tournament realm.  I wish I had used this opportunity more strategically, when I started, meaning I wish I hadn't blown through them in 6 days playing a lot of low dollar games.  There's leagues and other specialty games available, and you should be less scared to put a higher dollar amount on the line in these games than in ones played in the future versus more experienced teams.

  • Draft Kings allows you to cap the number of identical competitors in H2H games, Fan Duel does not.
I set up 3 head to head games at a buck for both the early and all day slate.  In each instance, one douchebag took up all the games (Dereku in one set Bocachuu in the other).  They smelled blood in the water and hoped to take a few bucks from a new found fish.  The rules are the rules are the rules, of course, so there's nothing illegal about their actions.  However, on Fan Duel if you lay out multiple games, you must be prepared to be playing one $3 game instead of what you actually wanted.  Draft Kings has a pull down bar that allows you to limit your games played versus a single opponent, which helps you encounter more possible outcomes and increases your likelihood of, at least mitigating your losses, with a win or two.

  • Draft Kings allows you to create leagues at a $1, while Fan Duel's minimum is $2
This one is more bothersome that one might think at first blush.  I've found that some of my better days are fueled by league wins where the payout exceeds the site capped 3x figure.  One dollar tournaments, where the winner can win $5 -$9 versus limited competition can really help keep you afloat through the dog days where nothing seems to break your way.  When you roster a team, the possibilities are that (1) your team stinks, (2) your team is fairly average, or (3) you team's awesome. As this game is mostly luck, you can never know when the big games are going to happen for you and it's nice to have the possibility to win better than normal without risking very much.  At the $1 threshold almost anyone will take a shot at winning $10.  It's why lotteries are priced here.  Raising the minimum not only means that it will cost you more to lose, but probably means the competition within these contests will be a bit stiffer.

  • Strategically, Fan Duel may very well be more HR-centric than Draft Kings
My assumption was that the Draft Kings 14 point for a HR would make the the Fan Duel Site less HR-centric.  So I fielded a team of really good hitters without considering the power concept.  My opponent put up Evan Gattis and Giancarlo Stanton and those two alone beat the sum of my hitters (I was playing 2 down remember).  Now this is a one day reaction, but it seems that since a guy who goes 2 for 6 with two basehits scores only 1.25 that isn't a particularly useful day.  It's better than a zero, but fielding a team of these guys will only get you to about 25 even with a stellar pitcher, which is about half of where you want to be.  On DraftKings, the 6 points you'd get would thrill you, but it would be a decent outcome from someone you paid very little money to roster.  If you got 6 points out of a Tuffy Gosewich, which freed up the money to field an Anthony Rizzo, you'd consider it a well played decision.

  • FanDuel is OBP centered, Draft Kings is Batting Average centered
It's kind of obvious, but because Fan Duel treats BB and 1B equally, On Base Percentage should rule on that site.  I like the Draft Kings formula better because a walk is only on some occasions as good as a base hit. This difference must be noted if one wants to have a complete picture of the differences between the two sites.

5.29.2015

Max DaLury Revisited

I heard Max DaLury today on the Rotogrinders Daily Fantasy Fix Podcast while I was at the gym, and I think I vastly underestimated one aspect of his strategy (you can listen to this podcast on Stitcher here, it is 28 minutes long).

I didn't even consider the "stacking" part of the plan.

Max Dalury's Twitter Photo
Max said on the podcast that he normally goes with six players from a team he chooses to stack with.  He was talking about stacking Blue Jays in a night where he won 51% of 888 rosters laid out in tournaments.  When he was pressed as to how he chose the six, beyond the top 2 guys (Josh Donaldson & Joe Bautista), he said he "didn't want to go into that part of the strategy."  This deferral means that stacking strategy is a part of the equation that he feels is too valuable to divulge.  Which clearly tells me that my overlooking this concept is a significant error on my part.

The only other thing he refrained from divulging was how he actually finds the time to enter and track 888 rosters on a given night.

I will venture a guess as to what this means for his "Stacking Strategy," and there are two ideas that may explain it:
  • The Cornerstone Concept
I've heard other players who talk about rostering multiple lineups talk about choosing two or three players as "anchors" for their team, while mixing up the other 5 or 6 hitters around them.  Because he was forthcoming with the idea that he did focus on Bautista and Donaldson, it may be that he expands the anchoring concept into the stacking concept when focusing on one team. Pick one or two batters to build around, and make players 3, 4, and 5 change within the team.  If you're stacking the same team in multiple lineups, you probably shouldn't be using the same stack in all of them.  Because the nature of this game is highly random, you need exposure and luck, a lot more than expert prediction skills.  It would make sense that if he had a good read on how to pick secondary and tertiary players with a single MLB team, he'd want to keep that to himself.
  • The Volume Concept
I would be remiss if I didn't consider the possibility that there was absolutely no strategy at all.  When you play 500+ lineups, you can cover the vast majority of possible combinations, possibly all of the reasonably likely high quality options. What skill there was may not have been in choosing the players from Toronto to focus on, but rather in choosing Toronto and the weak arm of John Danks to exploit in the first place. If this were the case, he would refrain from revealing this information because it would be embarrassing to say that there's not really any skill to it.

I've noticed that the Max DaLury handle pops up in virtually every Satellite, Step contest, and Qualifier.  This means that it's part of his strategy to get as many free games as he can to make the extremely high volume multiple entry scheme more affordable.

He did say one thing that bears repeating when discussing how he started in Daily Fantasy (This is a paraphrase not a direct quote, but the concept itself is important).
:
The reason you should be playing is because it's fun.  It's more fun to win money, but it needs to be fun for you regardless.


Daily Fantasy is like...(1)

Playing a game of Three Card Monte...


You're looking for the Queen, the guy you think will score 20+ points, you saw him yesterday or last time he faced a soft tossing lefty. And you think you were able to following him through the flips and flops of harsh weather and lineup changes, but because you're focused and determined, and so you choose the card you want: and more often than not it's the 2 of spades.

Or you just figure you got a one in three chance of finding the Queen so, you just grab one and hope for the best, picking wrong most of the time, but once in a while, you find that $3200 guy who gets three hits and a home run.  Hello, Queen.

And all the while, the guy running the cards, holds the answers, and always wins in the end.

5.27.2015

Draft Kings vs. Fan Duel

I was asked why I chose to play on Draft Kings over Fan Duel, and my answer is really one of ease rather than preference.  I already had a Draft Kings account from playing in a Football Free Roll they offered last year.  My plan was to have accounts on both sides, which will happen next week (I wanted to withdraw my initial deposit from one to feed the other, using the same starter money on both sites).  Both sites offer fine, highly playable formats and I don't think one is better than the other, just different.  [More differences are listed on a follow up post here]

What are the primary differences between Fan Duel and Draft Kings?
  • Draft Kings utilizes two pitchers while FanDuel one.
The two pitcher format may make it seem a little less pitcher orientated at first blush, because it's much easier to find a good pitcher when you are tossing two guys out there on any given day.  But in playability, the opposite feeling rises to the surface.  Since the range of scoring for Pitchers is so much higher for Pitchers on Draft Kings, nailing two high performing Pitchers can carry your team to victory almost by themselves.  Also since, you're fielding two pitchers daily on Draft Kings, it increases your odds of having one of them simply kill your night.  Furthermore, the two pitcher mode, especially in shorter slate games (Turbos, Lates, etc.), will often put you into situations where you have to decide between relatively average pitchers to anchor your roster around.  It often forces you to make really tough decisions about second pitcher, requiring you to decide between players like Chris Young and Adam Warren or Jeremy Guthrie and Nick Martinez for your final slot.  Now don't get me wrong, they are all MLB level talent guys, but not exactly pitchers you'd want to have to bank on.  Tough decisions like these also occur on one pitcher sites, but they are certainly less frequent.  And if your one pitcher wets the bed that night, you night and money are done.  FanDuel is probably an easier format for the beginning player.
    • Draft Kings uses a scoring system that creates higher Daily Scores.
    The Fan Duel Scoring is really straight forward: a point for a BB or 1B, 2 for a 2B, 3 for a HR, 1 pt for R or RBI.  Pitchers get a point for a strikeout and lose one for allowing an earned run.  The two outliers are the 2 pts for a SB and the 4pts for the Pitcher win.  Draft Kings uses what I kind of like to think of as a bonus system, where the better thing your player does, the more points you get: 2pts for a BB, 3 for a 1B, 5 for a 2B, 8 for a 3b, and 10 for a HR.  An inning pitch gives you 2.25 points and a K is 2 points to help match the higher scoring on the hitters side.  The value of a Win is the same as FanDuel at 4 pts, while a SB is worth 5 just like a double.  However, Draft Kings penalizes for getting caught stealing (-2).  Draft Kings also has special bonuses for stellar pitchers games like Complete Game (+2.5), Shutout (+2.5), and even No Hitter (+5).

    Listing the scoring system is kind of boring, but it let's you know where the focus of each game is: Fan Duel gives a big bonus for Wins when compared to other player possibilities, so its a big focus of the FanDuel game.  Draft Kings focuses the batter scoring on Extra base power and Steals, I think Fan Duel is far easier to understand than DraftKings for the beginning player.
    • Draft Kings player penalties are harsher, but less frequent.
    The pitcher penalties are higher in Draft Kings but only in respect to their overall pricing, so the penalties play out pretty much the same across both formats   Though they do add in an additional -0.6 penalty to a pitcher for allowing a baserunner via Hit, BB, or HBP.  On the Draft Kings site, 99 out of 100 times you see a player go into negative points, it will be Pitcher.  But with DK's higher scoring system overall a negative outing for a pitcher will be as much as 50% worse than on FanDuel.  The only negative to Draft Kings gives hitters is the -2 for a caught stealing, so unless the batter gets on base via error or fielder's choice, the points received for getting to first base will keep the batter out of negative points should he be caught stealing.

    On FanDuel, there is no penalty for a caught stealing, but a -0.25 for making an out.  On that site, it is not uncommon for a batter to score a small negative score.  If a batter fails to reach base with an 0 for 4 outing, he will receive a score of -1, even a weak 1 for 5 day can yield a -0.25.

    I'd almost like to call this one a draw between the two sites, because FanDuel makes it easier to pick a batter that will hurt you, while Draft Kings makes it easier to chose a Pitcher who will crush you. However, I'm going to give the edge for a beginning player to Draft Kings because of potential disheartening feeling a new player might have when rostering 3 or 4 negative scoring hitters, and how easy that is to actually do.
    • Draft Kings interface is a bit more user friendly.
    If you're going to take the time to play these types of games, I don't think the user interface should be a deciding factor.  But Draft Kings does one thing better than Fan Duel here: it makes a player who you don't have enough money left to roster clearly identifiable by changing the salary color on the grid.  That's pretty much it.  To Fan Duel's credit they include a piece of information on the player card that Draft Kings should include: the handedness of the batter or pitcher.  Draft Kings roster interface and tab system to find contests is a little more intuitive and feels cleaner.  But these are minor points.  I'm going to give the edge here to Draft Kings, but this shouldn't be a make or break factor.
    • Draft Kings player pricing is usually higher than FanDuel
    FanDuel gives you $35K to field 9 players, while DraftKings give you $50K to field 10.  Simple division seems to show you that you have more money per player on Draft Kings.  But because Draft Kings has a wider variance in pricing, it is easier to run out or low on funds on Draft Kings than Fan Duel.  Every day on Draft Kings, there will be half a dozen or more hitters that cost $5K or more, while that threshold is reserved only for the Mike Trout's and Miguel Cabrera's on FanDuel.  And Draft Kings messes with the pricing a lot, there was a game last week where it would have cost you $5,000 to roster Brandon Crawford (sure he was playing at Coors Field, but Brandon Crawford!).  On FanDuel, you rarely see the merely good players go at a super high price, and the clustering of pricing yields more players with exactly the same cost, so swapping out one player for another if he your guy gets a day of rest is easier.  I think it's easier for the average guy to field a roster he likes on Fan Duel.
    • Draft Kings allows player substitutions during the game day
    This one is simple to understand: On Draft Kings, you can change your lineup up to the start of the particular player's game, while on Draft Kings, once the first game starts in the contest, all rosters are finalized.  So if your playing the evening games, once the 7:05 game begins, the 10:05 games can't be altered, even if the lineups haven't yet been announced.  It makes it very difficult to play a full day contest on FanDuel.  If there's a 12:05 game, it's very hard to determine what the manager is going to be thinking in a different game 7 or 10 hours later.  From a baseball purity standpoint, this is a big edge to Draft Kings, but for the beginning player I don't think it hurts as much.  A seasoned vet is more likely to see problems and make good changes throughout the course of the game, while a beginner is more apt to use the "set it and forget it" concept.  The workaround is easy here: just don't play full day slates.
    • Multiposition Eligibility
    An interesting quirk that allows someone to gain advantage in season long fantasy baseball is the multi-position eligible player.  Getting OF level production out of a SS or 2B has turned players like Ben Zobrist into household names, at least in Fantasy baseball circles.  The two sites handle these things very differently.  On FanDuel, a player is assigned one position, period.  Zobrist is only a 2B.  Marcus Semien is only a SS.  Stephen Vogt is only a Catcher.  This gives less flexibility, but more closely resembles the real life game of baseball.  Draft Kings allows a player to have as many as two position designations, which makes fielding a lineup easier and gives the flexibility one might be accustomed to from his season long experience.  I really can't call this one for one side or the other: it's a draw in my mind.  A superficial look would give the nod to Draft Kings, but there are two things that diminishes this apparent advantage.  First, a new player won't use this added flexibility as effectively as the seasoned pro.  Second, and more importantly, the way they choose what positions a player is marked as is arbitrary, bordering on a completely random act.  You might not know to look for a particular player because many are listed at positions their managers wouldn't even look for them at.  Also, they seem to change the position designations in the middle of the game based on phases of the moon or tide charts, something that is certainly not baseball related.

    I tried to be objective and answer the question in detail.  The exercise has made me really rethink my love of Draft Kings.  Not that I would leave them completely, but it seems a lot clearer to me why FanDuel is the leader in the Daily Fantasy Sports world.  Both offer quality, highly playable options are #1 and #2 for a reason.  I'm a looking forward to joining FanDuel in earnest next week much more now than when I started this reflection on the two sites.

    5.26.2015

    "One Of My Lineups"

    If you listen to "experts" of all stripes talk about their strategy in Daily Fantasy, you will often hear the phrase, "One of my Lineups," as in "I'd make sure to get exposure to Andrew McCutcheon today in one of my lineups," or "I think Jimmy Nelson has a shot at a really good game, so I'll build at least one of my lineups around him."

    It begs the questions:
    • How many lineups are you making?- 
    • If the point is to make the best lineup you can put together, why are you making more than one? How can you have two "best lineups?"

    These questions are never answered.  They just float off into the ether as some sort of understood supposition, that requires zero explanation. I don't like this tactic; what they are doing is giving the casual player enough information to pique their interest, but not enough to really succeed.  They'll even end the segment with a plug from one of the sites and the enticement that you can start for as little as $1 (Which is technically true, but nearly impossible to have even a modicum of success from; you can never say in "one of my lineups" if you're only buying one lineup).

    The Imporant thing to understand is that you should be playing more than one game.

    There are two ways to have multiple lineups going in a single day.  First, because there are often multiple contest within a single day of baseball: Early Games, All Day, Turbo, Late, etc.  You could theoretically have multiple lineups in completely different parts of the baseball slate with completely different competition (if you avoid the All day slate).  But this isn't what they are talking about.  They are talking about playing a handful of lineups in a single bracket of games.

    What they are doing is building a handful of separate lineups that compete against each other.  It's a clear admission to the randomness of the daily fantasy process.  No one is ever sure of  9 or 10 players on a given day.  If you think you're sure, I assure you, you are wrong.  But what a person can have is a very good feeling about a handful of players, and a good understanding that another handful are priced too low for their production.  On a good day, this might cover 7 or 8 of your slots.  A typical day will be in the 5-6 range.  If you fall in the 4 or below category, my best advice is for you to sit out that set of games.  So they are often shuffling between different last few players on their rosters.  Another possibility is that three of the guys you feel great about cost a high dollar amount to roster, making fielding a full roster containing those three functionally impossible.  So they build multiple roster to accommodate all of them.

    The next thing is to better understand the DFS betting process.

    If you play a single game, there are only two results, and the best you can hope for is a 80% return on your entry.  If you bet $10, you either lose $10 or you gain $8, because $2 goes to the house.  But if you play in more than one game, the permutations of possible outcomes grows.  Take the same $10 and play 5-$2 games or 10-$1 games and the possibilities landscape changes dramatically.

















    When you play one game there are two outcomes; 5 games produces 6 outcomes, and 10 games produces 11 outcomes. It might be counterintuitive to gamble in an atmosphere where losing your bets is part of the process, but the chorus of "one of my lineups" tells you this is true.  Once you realize that it is impossible to double your money, dropping from a 80% return on your entry to a 44% or a 26% isn't that much of a stretch. There are so many variables to this game, you need to be honest with yourself and admit you are going to be wrong a lot more than you think.

    Multiple betting doesn't change the outcome that much, outside of dramatically lowering the possibility of returning a full 80% on your money.  But it hedges your downside risk just as significantly.  Maybe your $10K SP Chris Sale screws the pooch in his outing, but in one of your lineups, in one game the other guy also fielded Sale, you might only lose $6.40.  Maybe you bypass the elite 1B's like Goldshmidt, Rizzo, and Cabrera for a more affordable Mike Napoli and he knocks a couple of balls out of the park to carry one of your outings on an otherwise bad night for you.  Maybe, you find one of your opponents to have really gambled on his two pitchers failing miserably to hand you a win.  If you think about it, the outcomes are going fall along something that resembles a bell shaped curve, where even though you have $10 at stake, the most likely outcomes are going to be winning or losing less than a dollar.  But when you get one Lineup really right, you sweep for more money.  It keeps you in the game for the times when you guess right.  All the while, the worst possible outcome, completely losing your full entry, becomes far less likely, and you can do no worse than betting on one game and getting it wrong.

    If you know that the typical night ends with an outcome somewhere between you winning or losing $3.60, you really don't have $10 bucks on the line each and every night.  Your most often tossing out less than $4 bucks for a shot at winning twice that.  Something that more closely approximates one's typical gambling experience.

    You need to hone your skills at picking better lineups to make the good outcome happen more often than the bad outcomes.  But this is what the "experts" see than you might not.  Just spend a minute on the Lobby and you'll see the sheer quantity of game some of the hardened veterans are tossing out each and every day.  They're not gluttons for punishment, and they are so awesome at DFS that they always win.  They simply know that leveraging your bets is an excellent strategy. 

    5.25.2015

    What makes a Good Score at Daily Fantasy Baseball.

    First, It's important to point out that I'm only addressing DraftKings here.  I've heard that on FanDuel as score of 40+ is sufficient, but I have limited knowledge of that site and can't confirm that personally.

    Second, the answer, albeit a cop out, is that it depends.  Some slates will be high scoring and some will be low scoring and the pivotal number is going to slide up and down accordingly.  I've lost a game scoring 146 and unbelieveably won a game scoring 34 points.  I could just say a good score is enough to win, which while true, tells you absolutely nothing.  The total number of runs scored on any given day can really swing the pendulum one way or another.

    I've heard on more than one podcast that 100 points should be your goal.  It's a nice round number which appeals to the eye, but I don't think it's correct.  I've looked at my head to head games, where I've scored between 100-110, and I've lost more than I've won (46.5-53.5 split).  A lot of that comes from high scoring days where I was beat 144-106, but a fair number were typical days where I might have been edged out by a single hit (OK, I'm often talking about an RBI Double for 7 points, but it's just one event).

    If you look at tomorrow's slate, and choose the best possible team based solely on averages (not counting players who aren't playing due to IR), the best total average score would be 127.4 points. 

    Now the salaries would make rostering a team of Clayton Kershaw, Matt Carpenter, Bryce Harper etc, price prohibitive so you might be tempted to run the number down a bit.  However, that would be forgetting the nature of an average, where many daily scores must be above those numbers. The highest pitching score this season was Corey Kluber's 18K performance which tallied more than 50 points (2.5x the top pitchers averages), and a three homer performance can easily push a batter's total into the high 40's (or better than 4x the top hitter's average).  I don't think it's highly possible to predict something like "I think Bryce Harper is going to hit 3 home runs on Wednesday." But one must acknowledge the possibility exists.

    Keeping these things in mind, the goal number is better derived from real expectations from batters and pitchers.  Not expectations in the literal sense, but expectations of a good game from your players.

    I'm placing the goal number at 120 points:

    It's slightly below the average number to account for the salary cap restrictions.  Measured against my past performance a number in the 120's or higher resulted in a victory for me almost nearly 2/3 the time (64.8%).  And admittedly, it utilizes the nice round numbers we all know and love, but on the individual level.  It is less than the average number because a batter will score ZERO more often than we'd like. Or the occasional Pitching catastrophe can result in a negative outing.  But it also realizes than a strong pitching outing can top 30 points relatively easy and a single home run from a batter will beat the benchmark by 40%.

    It also gives very succinct questions to ask yourself when designing your roster:

    • Does my chosen pitcher have a good shot at scoring 20 points?
    • Does my chosen hitter have a good shot at scoring 10 points?

    Of course, there will be instances where you purposely field a subpar hitter at a position: You desperately want two or three $5,000+ players so you need to roster a $2600 SS or a $2800 catcher.  In those cases, you add that to your thought process: You take Paul Goldschmidt at 1B with the expectation of a home run+ outing (say 17 pts), realizing you'd be pretty satisfied with 5 pts out of a $2000 Austin Hedges at Catcher.  Together you meet the goals.  The higher number also means that you stand a fair chance at winning even on days you fall short.  And it's what a good goal should be: difficult to attain, but rewarding even if you miss by a little.

    Remembering the first answer, the required score to feel confident in a victory will vary based on the outcomes of the day's games.  But this gives you a very useful rule of thumb to guide you while you set your lineups.



    Played a round of Fantasy NASCAR yesterday

    I mostly talk about baseball, because that's what I know and really enjoy.  But, the Draft Kings site offers other sports like Football (College & Pro), Basketball (College & Pro), PGA, and Hockey, along with a couple of more off the beaten path sports, namely Soccer, MMA, and Nascar.  On a whim, I entered into a tournament and a head to head match (both for no money), just to test an idea, that if you stick with me, I promise will relate to virtually any game you attempt including baseball.

    First, I must say that it's only one game and you can't read that much into this.  Second, I must tell you that I don't know anything about auto racing.  When scrolling through the names, there were only two drivers I knew anything about: Dale Earnhardt Jr and Danica Patrick.  I might of heard of a couple of the names somewhere in the past, but with absolutely no context.  I am assuredly a full-fledged amateur to the world of NASCAR.

    I decided to take a simple and principle lesson from the hundreds of baseball matches I've entered and apply it here:  Get the most value you can for your buck and use the money saved to be able to afford one key player.  I didn't even bother to see how the scoring was done; I just went with the averages; and I still don't know. Under the Draft Kings NASCAR rules, you have to choose 5 drivers.  I used this basic strategy.
    1. I took the guy with the highest average points first regardless of cost (Truex)
    2. I filled the next three slots with drivers who appeared to have high average points compared to similarly priced drivers (Elliot, Harvick, and Newman)
    3. The final spot went to the remaining driver with the best average points period (Almirola).
    I started with $50,000 available and ended with $500 left over.  And I've got to say it turned out pretty good.  Here is the head to head match in which my drivers emerged victorious:


    OK, I know it was a free game and beating a guy with no money on the line isn't too impressive.  That's why I entered a free tournament also to see how this might fare in the general population.  Here's the results line from both of my NASCAR endeavors yesterday:


    It shows that I finished in 338th place.  These free games are extraordinarily difficult to win, paying out a paltry prize only to 5 players out of a possible 10,000.  But it can be used as a gauge to see if your roster selection strategy works or not.  There weren't 10,000 participants, but finishing 338 out of 6215 means my simple plan from the mind of a person who never watches and doesn't even care about the sport beat out 94.5% of the participants.  Now because tournaments are a swing for the fences undertaking, and those with very few winning slots even more so, it would be erroneous to think that I would have beat 19 out of 20 players in head to head.  Whatever percentile you score in a tournament, to be safe, you should probably reduce by about 20% to allow for the participants who are fielding rosters they never would dare play in Head to Head. 

    Like I said, It's really only one game and you can't read that much into it.  But I've done the same thing before with similar success in Basketball.  Some success in Football, Hockey, and Soccer. And absolutely no success in MMA.  I think NASCAR might be more predictable than other sports: cars are cars, and machines don't vary much day to day, week to week.  This flyer on NASCAR has reaffirmed my faith in the strategy of "get enough value to grab a stud player," and piqued my interest in the potential of NASCAR contests going forward..

    5.24.2015

    Learning From Previous Bets

    As we close out the first Quarter of the baseball season, I noticed that I hit the magical 5000 frequent Player Points mark, which means I'm halfway to getting my full initial deposit reimbursed.  I've played a lot of games to get there (889 to be exact).  I think it's enough of a sample to look back and try to decipher what seems to be working and what's not.  But first, I'd like to make this statement, which is true, misleading, and makes me seem better than I am at Daily Fantasy.

    I deposited $100 at the beginning of the season and I've already won $1217

    This makes me think of the ads for Daily Fantasy Sites.  While it is true, it doesn't take into account the slightly over $1000 I've put at risk and lost.  I'm really only up $83, once you deduct my wagers and money earned via matching deposit bonus.  I just wanted to point this out so that you can view those ads with an appropriately suspicious eye.  It's kind of like being a Stock Daytrader.  Done right you can show a 1099B with well over $1,000,000 on it because it only reports sales.  It makes no mention of the well over a million you used to buy the stocks.

    Anyway there are several styles of games, and I thought it might be good to look at them a little more closely,  to see what there is to learn.  The numbers will add up to less than 889 because I'm only looking at true tournaments, Head to Heads, Double Up and Triple ups, and not the very small group of strange and often different in-between games.  My overall winning percentage is .509, but here's the results for these types of games:


    Tourna-ments
    H2H
    Double Up
    Triple Up
    Totals
    Wins
    27
    281
    42
    52
    402
    Losses
    63
    229
    46
    79
    417
    WPCT
    .300
    .551
    .477
    .397
    .491

    The worst percentage is the tournament number at 30%.  My thinking is that one should pretty much stay away from tournaments as much as possible.  The lure of the big bucks is attractive, and probably what got me to enter so many.  Admittedly, over half of these games were Quarter Arcade (47/90), where I was just feeling out how tournaments worked.  It's easy to think from a profitability standpoint that one big hit will make up for the 7 or 8 losses out of 10.  But it doesn't if you look closely; in only 7 out of the 90 tournaments played did I win at a greater clip than three times my investment, with 6 paying 3x and 12 paying 2x (there were a couple that due to ties at the bottom won less that 2x).  Considering that the likely outcomes for tournaments say that one will win double your money or less greater than 80% of the time, one is probably better off using the higher dollar entry fee to compete in a $10 head to head or Double up.  Try not to fall too much for the allure of easy money, my biggest return ever was 6x the entry fee, players have to score in the top fraction of 1%. score really good returns [in the $1,000,000 payoff pitch 80% of people will completely lose their $27 entry fee; 13,3% will double their money, 5.2% will triple; meaning that only the top 10% will score better than other types of contests; also only 2/10 of 1% will win more than $500, the kind of money that makes you consider the game in the first place].  Anyway, the lesson is that tournaments should be entered very sparingly.

    The second worst winning percentage is the Triple Up, but because you win at least 2.7x your initial entry (some of the triples are three team leagues), a 40% rate yields a small margin of profit.  I like to think that when you put together the sort of roster, you feel is tournament worthy, it's a better bet to attempt a Triple up or create a three team league.  If you're looking for a bigger payout, this type of game is the only one that can be considered mathematically worthy.

    The Head to Head and Double up numbers are the most interesting.  I have an above .500 record in H2H's and a below .500 mark in the Double ups.  Functionally, they are pretty much the same thing: same entry fee, same basic cash out (some of the site run 50/50's payout a true double up, as the take the house share by having a few more teams to cover the vig, meaning that more than half the entrants lose).   Where does this discrepancy come from?  Most Likely, it's because a lot of the really skilled players enter the GPP double ups and 50/50's, and if there's 10 winning places they nab 3 or 4 winning spots, leaving the casual player in a situation where they need to be in the top 6 of a 16 team field, making the match work more like a triple up for less money.  If you're going to play in a 50/50, you're going to be better off playing in a player created, non-guaranteed match over the one's the site creates.  I know I've finished just one or two slots out of the money in a GPP double up an incredibly frustrating amount (22 of 46 losses).

    As long as we're talking about the quality of competition, a closer examination of the H2H games reveals something quite interesting.  There are two ways to get into a head to head match:  you can accept an existing challenge, or you can make the challenge yourself (Draft Kings calls it "hosting." If you break down my numbers into these two categories, an noticeable trend emerges:


    Hosting
    Accepting
    Wins
    138
    142
    Losses
    92
    137
    WPCT
    .600
    .509

    As a Challenger, I win about half the time; but as a host I win nearly 1 more match out of ten.  You can see that the number of wins are nearly the same, but the I've lost 45 more times when I've accepted a challenge.  It's pretty clear, I should host more games, as most of us should.  The lion's share of the hosts of the games are the grizzled veterans of the game; and they are more likely not to make the kind of mistakes that cause losses.  They don't beat themselves: when they get beat, more often than not, they get beat by someone that does well that day, not because they do poorly.  There's a reason why you can see them putting out dozens, if not hundreds of matches out there.  They know the deal.  They want to get at the less experienced player.  Someone new to the site or just testing the waters isn't hosting 10 $5 matches; he or she's scanning the lobby for a game or two to play.  And you're only going to get that game, if you host. It's the bait looking for a fish. Additionally, the truly top tier players, aren't scanning the lobby for a $1 or $2 game to join.  They are putting $1000's at risk daily, the effort to join 100 bucks worth of buck games isn't worth it.  However, they are not opposed to tossing out 25 $2 challenges or 50 $1 ones.  It seems that being the host brings with it a better potentiality for weaker (at least less seasoned) competition.

    5.22.2015

    Position Eligibility

    I wrote Draft Kings and asked them a question about position eligibility and the availability of players on an given day.  In the third week of the season there was a lot of changes in positional eligibility, most noticeably at two under performing spots: Catcher and Shortstop.

    During that week, Victor Martinez and Joe Mauer lost Catcher eligibility, while Brian Dozier, Dee Gordon, and Billy Hamilton had their SS designation removed.  So I asked them, what triggers these decisions because there are still a lot of players who are "incorrectly" labelled as compared to the reality of MLB (Most Notably Jimmy Paredes at 3B/OF and Alex Guerrero at 2B/3B).  This is what they replied.


    There are myriad variations in rules governing fantasy baseball.  Some leagues use OBP over AVG, some use 5 OF instead of 3, etc.  The generally accepted principle that denotes fairness in this is that the rule itself is of minimal import, as long as it's (1) upfront, and (2) applied to all teams identically.

    However, in DFS, the arbitrariness of deciding positional and player availability fails this test, at least in part.  Daily Fantasy wants to be considered a game of skill, which it is only considered so because of a legal exception, against common sense.  And I'm OK with that.  But what other "game of skill" has the fundamental parameters of the game fluctuate without warning?  How would you feel if you showed up at a baseball game and found that the bases were now 105 feet apart because the league felt that scoring was too high?  If the parameters of the game change, day to day, and game to game, it makes it impossible to develop one's "skills."

    The problem I see, and why I think this needs to be pointed out is what this says about your daily strategy when attacking this game.  The players who got their eligibility curtailed were all well known players, the kind of player someone who is new to DFS would be comfortable rostering.  I know I played Dee Gordon and Joe Mauer a lot in the first three weeks.  The players who didn't change, were lesser known players, the types that only someone who understands the role star power plays in this game, which is mostly to distract you from fielding the best possible lineup.  The pros, the guys and girls who play every day and have for years, really don't pay too much attention to "Superstar" status.  They are completely comfortable fielding a Danny Espinosa at SS (who really isn't a shortstop) over a Jose Reyes.  The application of this arbitrary feature is meant to give the established players an advantage, which helps the game appear to be a skill game.  You need to learn from this to think like they do and jettison your preconceived notions of who is great and who is not.

    I didn't know what to make of this reply from DK at first.  Every player is in the same boat, so it does have some semblance of fairness.  But then something happened, which clarified what needs to learned from the arbitrariness of positional designations.  A nobody of a player on the Texas Rangers, who was priced at the very minimum, a 2B named Thomas Field suddenly gained SS eligibility (and had his name changed to Tommy).  Why was this quirky change made?  Because the typical baseball fan would never dream of choosing Tommy Field at 2B over Jose Altuve or Robinson Cano, but the season DFS'er would no that value can be found in any hitter who actually will be facing a pitcher with bat in hand that day.

    In all honesty, every site uses the same tactics when deciding on position eligibility.  Draft Kings policy is more infuriating because of the flexibility they allow at position gives them more opportunity for what appears to be very arbitrary changes.

    5.21.2015

    An Evening with Max DaLury...

    (Note: after writing this entry, I heard Max DaLury on a podcast, and it made me believe I missed something pretty crucial to his strategy, after reading this it's in your best interest to read my follow up entry here.)

    Lately, I've been trying to avoid the big hitters on the Draft Kings site, making attempts to play with less experienced players like myself.  Early on, I sought out the big guys to see what they were doing, I figured it was worth a couple of bucks to see what the seasoned pros did.  I won a few, lost a bunch, and learned a few things.

    Tonight, in a $5 10-team league, I was shocked to find Max DaLury pop up in the game.  His name is ubiquitous on the Draft Kings site (if you want to see who is hosting the $10K H2H game, it'll be this guy 9 out of 10 times.  As it's been a few weeks, I thought I might take another look at his line up construction.


    Now, I came in second with a 111.95 points and came away with some cash.  And unfortunately, you can't glean too much from the pitchers he chose because it was a two game format where basically everybody took Hendricks & Salazar (as opposed to John Danks and/or Odrisamer Despaigne).  But the hitters show a discernible pattern.  There are three basic groups he picked from, with a little overlap and one outlier.

    1. He picked on the obvious worst pitcher of the night.  John Danks was clearly the worst of the four possible pitchers and was the most likely to lose this night.  He's been pretty bad all year long with a 4.66 ERA & a 1..37 WHIP.  A pitcher who is bad can make fairly pedestrian players on the opposing team seem very good.  And this strategy works more often than not.  This reasoning accounts for Carlos Santana, Jason Kipnis, Mike Aviles, Ryan Raburn, and Nick Swisher.(or 62.5% of his roster).

    2. He chose players who were hot in the very short term past.  Jason Kipnis has been on fire in the past week. Kris Bryant has been at or very near the top of the Third Base pile since his second game in the big leagues.  Dexter Fowler homered the night before, and Mike Aviles was fresh off a two hit night the day before (both good for more than 10 Draftkings points).  This part of his strategy accounts for 50% of his roster.

    3. He chose players who had very good splits versus lefties.  Aviles, Raburn, and Swisher are three players on Cleveland known to beat up on the southpaw pitchers, and have been very good at this during the 2015 season.   So it wasn't enough to target players who were facing Danks, but it was important to get the players Cleveland uses to beat up on pitchers like him..  This accounts for 37.5% of his roster.

    We must, of course, note that four of the players appeared in more than one category.  Which means that if a player has one good reason for choosing him that's alright, but more than one makes the case for that particular player all the stronger.

    That leaves one guy remaining, the outlier, Chicago White Sox First Basemen Jose Abreu.  It would be easy (and wrong) to build a fourth category around something like Superstar Players (Besides Abreu, Bryant, Kipnis, & Santana might qualify at their respective positions).  But I don't believe this is the case at all.  I believe that the first 7 players were targeted and he took the best available remaining player at the last remaining position.  It is impossible for me to know what exactly went on in his head, but there was no obvious reason for choosing Abreu.  He's not been too spectacular this year and he was facing Salazar who was projected to be the toughest of the four pitchers to face on the slate.  Now, Abreu does have nice Batter vs Pitcher results versus Salazar, but it's only been 6 at-bat's as they both were rookies last year.  This might have been considered secondarily, to kind of give a push for one guy over another, but a sample size that small would never be a principle reason for picking a player.  I ruled out the Superstar factor because I fielded Anthony Rizzo, who is a bigger name so far this year, and they were the exact price tonight at $4900.  Maybe, it was the BvP, Maybe is was the Ball Park factor (US Cellular field is much easier to hit a home run in the Petco), maybe it was a personal preference, Whatever the reason, I believe it was the final player rostered for him this night.

    I've played Max DaLury at least a dozen times before, and this sort of strategy is pretty typical based on my previous experiences.  If it works for him, and it appears it does, it should work for you.  Regardless, there are important lessons to be learned from the roster construction of one of the pros.

    5.15.2015

    Choosing Hitters

    After you choose your pitchers, you must choose your hitters.  As hard as it is to predict pitcher outcomes, hitters are far worse.  90% of MLB hitters most common outcome will be zero (mode), even though every site will happily provide you with batter's averages (mean).

    In both FanDuel and Draftkings, you must select 8 batters; 3 Outfielders and one player at the remaining 5 positions.  There are certain categories or "buckets" from which players will be chosen. Many players could actually be placed in more than one bucket.

    • Superstars
    I bring up superstars first because it's the first thing anyone will consider.  And it is something you should almost completely wipe from your mind when selecting a lineup.  I say almost because as they pertain to the rest of the buckets they should be considered accordingly.  It is true that at the very top of the game, the select handful of hitters, the kind of player you might select with the first three or four picks in a standard fantasy league draft are the types that can take over a game on your behalf.  However, they are expensive and often severely curtail your ability to put together a team that can do damage from all eight hitter slots.  And because this group is very small, your not losing to much by moving quickly to the next step.
    • Value Plays (about 25% of your roster/2 players)
    This is the most important thing to learn about drafting a DFS roster, so I'll spend the most time here.  It requires you to jettison the superficial thoughts most Fantasy baseball players look at when building a roster.  You don't want to take the best player available, you want to take the player that returns the most for your money.  At Draft Kings, after drafting pitchers, you're typically going to have about $3750 per hitter to spend (At FanDuel about $3200).  Almost all the best players are going to be above, and often substantially above this number.  So if you want to field any star hitter, you're going to have to know the cheap players than can produce, to be able to afford that luxury. There are places where these types of mispriced players can be found.
                   New Players
                   Player Who don't play regularly
                   Batters who move up to the top of the order
                   Weak Positions
                   Relative Values

    The people who run the game often make mistakes in the pricing of players.  They might drop a good hitter too much because of a slump or a relatively tough pitcher matchup.  Or they might just not know who the player is.  For whatever the reason, your odds of winning hinges on your ability to recognize this and capitalize on it.  Understand that most cheap players are cheap because they are not very good, but the exceptions exist if you can find them.

    A new player to the database has no track record for the controllers to make an analytical judgement as to the proper pricing.  For the hot shot callups they price in the value of the hype almost universally, often going overboard, in my opinion.  But the journeyman fill in or injury call up can provide significant value.  Already this year, non-household names like Jimmy Paredes, Delino Deshields, Cory Spangeberg, Chris Colabello, and Kyle Blanks have gotten the call by their team and have performed admirably considering they were all originally priced at or almost at the rock bottom minimum of $2000 (DraftKings).  It doesn't take a lot to make a $2500 player worth it, if he gets you 5 points and allows you to start Paul Goldschmidt at 1B, he's worth his weight in Gold.

    There are a number of players who are reasonably talented who don't get a lot of playing time.  They may not hit lefties well, or a highly paid star player might be in their way, or they might be a fielding problem for the team.  If they played full time, their pricing would be about $1000 higher, but because they don't play often they are cheaper than their talent levels.  If they get the start on a particular day, you can find value.

    The pricing of players takes into consideration the number of at bats the player will get, so a player who bats in the 7-8-9 slots will normally be discounted versus the 1-2-3 slots.  So if you should see a batter who normally bats eighth or ninth get tagged for a game to bat second, it will take a day or two for the websites to alter pricing to meet this new value.  Earlier this year, we saw Marcus Semien move from the 8 slot to the 2 slot, giving him effectively one more at bat per game.  This is the type of thing you must be on the lookout for.

    At the weakest positions, you can often find value.  For me, I am generally talking about Catcher and Shortstop.  At these position there are one or two standout players who come with a high price tag, and have a difficult time living up to the money you pay for them.  Buster Posey is probably worth his price tag about one game every two weeks or more.  Any old catcher you choose will beat out his production more often than not.  All it takes is one solid trip to the plate to do it.

    Also, you should note the relative positioning of the players and the corresponding values.  It's easy to look at the top players and know that they are good.  Take for instance 1B: Goldschmidt and Miguel Cabrera are the cream of the crop, but very good hitters at the same position like Adrian Gonzalez or Prince Fielder are often $1000 or more cheaper to roster.  There isn't as much value here as in the previous spots, but there is value to be had.
    • Hot Hitters
    This should be pretty easy to understand.  There is a psychological aspect to the game where if a batter is feeling good about his approach, he often continues to perform well.  Most stat sites will allow you to look up stats over the past week of play.  It shouldn't be hard to figure out who went 3 for 5 yesterday.  Players in the "zone" are much more likely to continue contributing to your totals than ones who are "cold."
    • Great Matchups
    There's an adage that "Good Pitching beats Good Hitting," which is true,  However, the corollary to this rule is "Bad Pitching makes Good hitting."  If a pitcher is the sort to let up a lot of hits, runs, and home runs, any player on the opposing roster has a better chance of adding to your totals with what the pitcher allows.  These guys are easy to find also as they have high ERA's or don't have a starting job but get a spot start due to injury.  Just as you might think to avoid a batter who is facing Clayton Kershaw, you might want to target a batter who is facing a pitcher who is his exact opposite.
    • Split Specialists
    There are many ways to look at splits, the most common one is the Lefty/Righty matchup.  There are a fair number of big league ball players who have made useful careers out of being able to crush left handed pitching (Ryan Raburn, Seth Smith, Scott Van Slyke, come to mind), and there are many others. At fangraphs, you can search stats vs. L or R, and most online player pages will give you this information.  They are cheaper plays because of the lack of every day playing time.  There are other splits to consider like the Tigers playing so much better during the day or some hitters being better or worse away from home due to the tendencies of the ballpark.

    Often people will look at batters individual track record versus individual pitchers.  I understand the desire to do so, but because of the almost always minute sample size, I don't believe you can glean that much information here.  If you look at this information, I suggest you only look at three things: Insanely high batting averages (3 for 10 isn't noteworthy, but if a batter is 11-14 I might take notice), Multiple home runs versus the pitcher (a guy who has 3 HR's in 17 AB's is noteworthy), and on the exclusionary side, very low batting averages like if the hitter is 1 for 14 or so).
    • Good Batting Position
    Any one who bats first or second will have more opportunities to do anything for their team and yours.  Three through Five hitters should have more opportunities to drive in runs.  The most common way to find value will be in the batters who bats first or second, when they play.
    • High Scoring Teams
    The more runs a team scores, the more at bats your player will get.  And the greater chance he might knock in a run when he gets a hit, or get driven in when he gets on base.  
    • Remainders
    You will often find yourself with seven of your hitters spots filled with a less than promising remaining amount of dollars.  In this case, you might not get great, but you might find good enough. Closely examine the previous buckets and look to see if any available player checks off any one of them.  Does he bat fifth? Is he facing a really bad pitcher?  Does he play at a weak position where the top guys aren't great?  If he does, take the best you can get.  The highly random nature of this game actually rewards you for taking an outside of the box player should he hit that particular day.  And since there is no way of knowing, it might as well be that day, right?  I've been lucky enough to take multiple cheap catchers on days they've homered, not because I've wanted them, but because it's all I had left.  If you really like the guys at the other positions, try to resist the urge to downgrade at 3B just so you can have a slightly better third OF.  

    Superstars Revisited

    Name the best hitter you can think of in baseball.

    Now look up the past week and find out how many players have outscored him on any given day. Most likely, he was never the best player on any day.  Most likely, there was a relatively unheralded player at or near the top of the scoring pile every day.  Keep this in mind always.

    I know you are going to take some superstars.  I do it too.  But you should look for the Superstars for other reasons than because they are superstars. Look to see if they hit better vs. Lefties or are facing a bad pitcher.  Don't grab the guy simply for name recognition.

    Mike Trout is awesome, but if he's facing Felix Hernandez, even though he can handle him, the other guys on his roster may not, which means fewer plate appearances and scoring opportunities.  If he's going through a slump, don't just jump up and take him because he's due, wait for the site to start pricing in the slump.  

    5.03.2015

    The Most Important Lesson

    I enjoy playing DFS baseball.  I think it's lots of fun trying to figure out the best lineup to put in each day.  It's invigorating to win and gut-wrenching to lose.  I hit a wall of frustration this weekend (don't worry I'm still up substantially for the year), and taking a few moments to reflect on the days events made me understand something bigger than every other thing I learned thus far:

    Daily Fantasy Sports is not a game of skill.

    I learned this as I watched Chris Sale blow up versus Minnesota on Thursday, or Johnny Cueto get rocked by the Atlanta Braves as I write.  The guy who won the Pacquiao-Mayweather fight contest tourney played a bunch of Twins.  I learned this as I took down a bunch of players with a batter who wasn't starting in a game because he came in to pinch-hit and got three at-bats and 15 points.  There is no reasoning process imaginable that could predict these occurrences that are at the very core of DFS. I wanted to believe that a guy could come into this and beat the system.  But it was exactly the feeling I got when I spent two years trying to beat the Poker Tables.  And nothing like the five years of my life I devoted to playing tournament level chess.

    I know the voices on various websites and podcasts will say otherwise.  They sort of have to as they are getting paid, many of them directly, by sites like FanDuel and Draft Kings.  I know that the court carved out an exception to keep this game legal in most states, but the courts also think money is speech.  It's a gambling game based largely on luck of the draw.  If anyone could actually predict if a hitter was going to get a hit or not, someone would have beat MLB.com's Beat the Streak by now. After all, they are offering more than 5 Million dollars in a game that cost nothing to enter.

    This realization forced me to rethink what I was doing, both on Draft Kings and with this blog.  I came to these conclusions:

    • I enjoy the process of Daily Fantasy Sports
    • Even though it's not a game of skill, there are some skills required to compete.
    • Someone should put this information out into the world.

    The skill portion of the game is identical to the skill portion of Poker, and something the talking heads in this field rarely even allude to.  You can learn to do the same two things you can learn in poker to increase your odds of winning.

    • You must learn how to avoid making bad decisions that diminish your capacity to be in the game when the money can be won.
    • You must learn how to bet, and refrain from betting, strategically.

    That's it.  That's all that can be learned and these two things will be my focus of this website and my playing DFS.  They are mammoth concepts to digest, so there's still a lot to try to comprehend.  It is still loads of fun, but the understanding of what it actually is will bring real clarity going forward.  I'm still no expert.  My credentials are only my playing something in the vicinity of 500 contests in the month of April.  I wanted to see things.  I needed to assemble data..  And it would be a crime against human reason to ignore the obvious facts, just because I wish it weren't true..

    5.01.2015

    The Things That Are Wrong with DFS Sites

    I want to quickly say that I enjoy the day to day puzzle and challenge that DFS baseball has to offer, but as I got a little duped tonight by the Draft Kings site, and to oppose the general giddiness I write most post on this site, I thought it would be a good idea to let the world, especially the new players, know a few thing DFS does, that aren't quite kosher.  These aren't dealbreakers, and can be worked around, but it was something I wish I had known up front.
    • Their Advertisements to get you in to play are misleading
    Any one who is considering playing DFS has seen or heard the ads Draft Kings and FanDuel use to get you in.  Whether it be on TV, Radio, Podcast,or Internet, what you think you hear is that they will match your deposit.  This isn't a lie, but it doesn't mean what you think it means.  The Average person hears this, thinks sounds good, I put in 50 bucks, and if I lose it, they give it back to me.  What's the harm and it sounds interesting.  I'll give it a whirl.  But it doesn't work that way.  If you were to place one 50 dollar wager and lose, you would be out your money and get nothing in matching funds.

    They will match your funds, but they do it through a process which involves earning Frequent Player Points (FPP's for short) over a specified time frame (FPP's expire in 4 months).  I have first hand knowledge of how Draft Kings works and I read the fine print over a FanDuel where they state they work the same.  Basically, as you accumulate FPP's, they release your matching funds.  I understand that it would be silly to give away large sums of money dollar for dollar, because it would pay to just take a wild stab at a quick double up, and walk away if you didn't hit.  So I was prepared for them to say that I would get a dollar back at something greater than an equal interval.  However, I was expecting something in the 5-10 to 1 range, but the real answer is quite larger.

    They release $1 to you for every 100 FPP's earned.  You earn 1 FPP for every quarter wagered, or 4 for a dollar,  This means you have to wager $25 to get $1 in credit.  So in order for them to match your money the way it sounds like it works in the advertising, you would have to wager a sizeable amount of money. If you deposited a $100 dollars like I did, in order for Draft Kings to credit me with a hundred dollars, I will need to wager $2500 in 4 months.  Most people would run out of funds long before recouping the original deposit.  But don't worry, you can always deposit more funds.  That is where they get you.
    • The Stats the site provides are not to be trusted
    I really can't speak about FanDuel, because of my lack of familiarity with their website, but Draft Kings puts out misleading and erroneous information about players everyday.  Not the really important stuff like Draft Kings points or Auction Cost.  But if you click on any players name, you will be fed erroneous and misleading information.

    As best as I can figure, they are designed to make you believe every player is worth rostering.  The season stats tend to be correct, but the last game and last 10 games are wrong.  I should have know this from the start, as they were putting out last 10 game information on Opening Day, but it just didn't click.  I noticed it the day of Mat Latos second start.  His first start was remarkably, if not historically bad.  If you were into baseball, you knew this.  He didnt' get out of the first inning without letting up 7 Runs.  But on the day of his second start, this is what Mat Latos' player card looked like.
    If you just read this, you might think, not bad, and at that price, I might take a shot.  Don't.  This is easy enough to work around as player stats are available on dozens of sites.  The misleading part is the little story in the bottom left corner (I didn't screen grab that), always contains a blurb about how great he played recently.  But if you check, some of those stories go back over a week to find the players last great game.  It's just misleading, not incorrect information. 

    These are two things I wished I'd known before I started.

    As far as my getting duped this evening, I will admit it was in part my fault.  I was looking for Head to Head contest at 1 or 2 dollars and had the Lobby Filter set to show me just those games.  Then the site posted a bright green note saying "new contests" are available.  I click that because I wanted to see new names at what I was looking for.  The refresh icon reset my search parameter to none, and I rushed to nab games quickly before someone else did, I wound up entering a different time slated tournament.  I know they give me a check box to make sure I wanted to make that wager, and I should have noticed.  But it was in the final few minutes before game time, and I didn't do what I should have done.  Live and Learn.  It just throws off my betting strategy because I try to keep my main lineups equally weighted.


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